AI Insights · Timothy · July 2024
Performance of Top 5 Cannabis Games on Unified Platform in Australia, Q2 2024
In Q2 2024, the top 5 cannabis games in Australia showcased varied performance metrics, with trends in downloads, revenue, and active users reflecting diverse engagement levels.
The second quarter of 2024 saw dynamic performance trends for the top 5 cannabis games in Australia, according to data from Sensor Tower. Below, we delve into the key metrics for each game, highlighting their downloads, revenue, and weekly active users.
Weed Inc: Idle Tycoon from Metamoki Inc. experienced a steady revenue stream, peaking at approximately $4.7K in mid-May. Downloads fluctuated, reaching a high of 2.4K in mid-April, while weekly active users (WAUs) showed a slight decline from 3K to 2.5K throughout the quarter.
Bud Farm: Idle Tycoon Game by LDRLY maintained a consistent revenue, with a peak of about $3.5K in late April. Downloads were relatively stable, with the highest at 462 in mid-April. WAUs saw a modest fluctuation, starting at 675 and ending at around 609 by the end of June.
Hempire - Weed Growing Game from LBC Studios Inc. showed stable revenue, peaking at $2.1K in early June. Downloads saw a notable increase, reaching 1.1K in late May. WAUs exhibited growth, peaking at 2.2K in the same period.
Cheech and Chong Bud Farm, another title by LDRLY, saw its revenue peak at around $1.2K in early June. Downloads were highest at 620 in early April. WAUs remained steady, ending the quarter at approximately 552.
Finally, Weed Firm 2: Back To College from Ludum LLC showed a stable revenue trend, peaking at $918 in late April. Downloads remained consistent, with a slight peak at 384 in early June. WAUs were stable, ending the quarter at around 817.
For more detailed insights and data, visit Sensor Tower.